Half-giant
Mind of a child, strength of three grown men. I’ve seen a half-giant tear the walls out of a building because he wanted a better look at the tattoos on a mul inside. -- Daro, human trader
Legend has it that in ages past, a sorcerer-queen used wizardry beget a union of giant and human in order to create a race powerful slaves. Whatever the truth of this legend, the half-giant race has increased in number and is now fairly common especially in human controlled lands near the shore of the Sea of Silt. Halfgiants gain great strength, but dull wits, from their giant heritage, and are nearly as agile as their human forbearers.
Personality: Because of their artificial origins, there half-giant culture, tradition or homeland. Half-giants readily imitate the customs and cultures of their neighbors. Halfgiants often display curiosity, a willingness to learn, and a general tendency towards kindness.
Physical: Physically, the half-giant is enormous, standing about 11 ½ feet tall and weighing around 1,200 pounds. Half-giants have thick hair, which often kept braided (especially among females) or in a single tail that hangs behind the head and down the back. They dress in garb suitable to their occupation or environment. Half-giants mature at about 24 years of age and can live about 170 years.
Relations: The most powerful warriors on Athas, halfgiants seem content to dwell in humanity’s shadow. Half-giants tend to be friendly and eager to please, adopting the lifestyles, skills, and values of those they admire. A half-giant character who encounters a new situation looks around him to see what other people are doing. For example, a half-giant character that happens upon a dwarven stone quarry may watch the dwarves, and then start quarrying stone himself. If he can make a living at it, he will continue to quarry stone just like his neighbor dwarves do; otherwise he will move on to something else.
Role-playing Suggestions Always remember how much bigger and heavier you are than everyone else. Take advantage of your height in combat, but remember the disadvantages. Between your size and your lesser wits (even if you are a relatively intelligent half-giant people will assume you to be dull), you find yourself an object of comic relief. You are used to being teased and will endure more witty remarks than most people, but when you have been pushed too far your personality can suddenly shift, and you can unleash astonishing violence on your tormentors and any who stand in your way. Less frequently, these shifts can happen to you without provocation - you just wake up with a different ethos and altered disposition. Remember you are influenced by powerful personalities, and can shift your personality and ethics. You tend to imitate the tactics, clothes and demeanor of your “little master.”
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