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Islands
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The Sea of Silt is filled with islands, and I must admit, not having the ability to fly (magically or otherwise), that my visits to them have been limited.
I have learned the names of many, however, and these islands are listed on the Map of the Tyr Region. Most of them are inhabited by giants, I believe. But not every island on the map is described here; as I have said earlier, in this atlas I am including only places that I have visited personally. Therefore, the list below includes only a few of the many islands in the Tyr Region.
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Ledo
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This rocky crag is inhabited by a clan of ten to fifteen giants (the inhabitants were intentionally vague as to their number and took steps to prevent me from getting an accurate count). They are convinced that the dwarves of Northern and Southern Ledopolus (see Villages above) are trying to reach Ledo in order to steal their mineral wealth, which consists of a single flint-laced mountain. Ledo is too rocky for grazing, so the giants make their living by hunting and by trading bags of flint to merchant caravans traveling the road from Balic to Altaruk
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Dragon's Palate
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This long, narrow island is formed by a small range of very high mountains. The northern face of the mountains receives quite a bit of rain and has three fairly large streams that cascade down the steep slopes before forming mudflats in the Forked Tongue Estuary.
The giants on this island make their living by herding sheep and tending olive orchards. They rarely resort to raiding, except in search of some material they cannot produce themselves. They are especially fond of kank nectar and are sure to welcome any visitor bearing a tub of the rich green honey.
I should warn you, however, against trying to capture or kill any of the exotic birds that inhabit the northern slope of the mountains. Although the tail feathers of these birds are worth a small fortune in any city, the giants seem strangely attached to their feathered friends. If they catch you bird hunting, they will most assuredly toss you into the Sea of Silt to suffocate.
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Siren's Song
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Though I have not actually visited this island, it seems wise to warn you about it. Caravan drivers traveling the area north of this island have taken to plugging their ears as they pass, for a strange, haunting song drifts out over the stony barrens from Siren's Song. This song casts a magical spell over those who hear it, and they find themselves compelled to follow it to its source. Unfortunately, the source lies on Siren's Song Island, and as the enchanted men attempt to wade out to the island, they inevitably suffocate in the half-mile of silt that they must cross to reach it. Foolishly, I was determined to hear this song, so I deliberately left my ears uncovered. I nearly killed my companions before they succeeded in restraining me and saving me from this terrible fate. To this day, its memory haunts me and I often feel a longing to seek out its source.
Some claim that an ancient sorceress is imprisoned on the island, and that she is singing her beautiful song to call a hero to her aid. Others say the song is nothing but the cry of some foul creature inhabiting the island. Whatever the reason, be forewarned - the song is fatal.
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Waverly
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In the center of this large island sits an ancient, walled city. In the town square, the primitive fountain still sprays water into the air. The town's sewers act like a network of irrigation canals to carry away the overflow, so the region in and about the town has become a well-watered scrub plain over the years. At the edges of the city lie several piers and ancient craft that may have been used for sailing when the sea was filled with water. Although these were clearly crafted of wood once, they have become petrified either with the passage of time or via some arcane enchantment. The area between these piers and the Sea of Silt is rocky and barren.
According to legend, a horde of several thousand pounds of silver is buried somewhere beneath the city. Even if this legend is true and you found the horde, however, I think you would have more trouble transporting it back to shore than finding it in the first place. Other than a flock of wild erdlus and several hives of wild kanks, the island appears completely deserted
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Lake Island
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Lake Island is a huge volcano that has gradually thrust itself up out of the Sea of Silt over the course of the last five hundred years. Though it has never erupted violently to my knowledge, the summit grows a little higher each year as a fairly constant stream of magma trickles forth from cracks in the side of the cone. The scrub plains of the island's lower slopes are covered with a lush grass that serves kanks and erdlus well as fodder.
In the crater at the mountain's summit there is a large, deep lake of clear blue water. A plume of bluish steam rises from this lake and hangs over the mountain s crown at all times. Some psionicists claim that breathing these vapors while perched on the edge of the crater in a state of trance helps them achieve a deeper understanding of their inner powers. The giants on the island think it is great fun to see if they can sneak upon these individuals and push them into the scalding waters of the lake.
As noted in the chapter on geography, there are ruins all over Athas. You will encounter them practically wherever you go, lying half-submerged in dust basins, rising out of the endless salt flats, or towering above the stony barrens. The ruins described later in this chapter with Landmarks are the more interesting ones I have visited.
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