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Oases
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Athas is an arid world, but it is not entirely waterless. In various places, springs and underground streams bubble to the surface, forming small pools around which a verdant belt of vegetation grows. The desert is fairly dotted with oases - but they are so small and spread so far apart that unless you know their exact locations, you are apt to die of thirst looking for them. Then, too, oases come and go with frustrating irregularity. Sometimes the underground water source dries up; other times, the wind buries them beneath tons of sand and dust. Even when you do find an oasis, it is wise to remember that the water is sometimes poisonous.
The largest and most reliable oases are marked on the Map of the Tyr Region. There is little reason to describe each oasis individually, however, so I have included in the atlas only those that have some unique feature, which you may be likely to visit in your own travels.
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Bitter Well
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The waters at this oasis are actually very cool and sweet. For centuries, as the caravan drivers crossed the scrub plains surrounding this oasis, they could hear running water. They could never locate its source, however, until a small group of dwarves set up a village and dug a well through a thin mantle of rock. It turned out that there was an underground stream below the rock mantle, which was acting as a sounding board to amplify the sounds of the stream. The dwarves, who had hoped to make a fortune selling water to the caravan drivers, were understandably bitter when they realized that the stream was too small to support even their own families, much less earn them the fortune they had hoped for; hence the name of the oasis.
I would advise against relying upon watering at this well when making your travel plans; there is at least a 50% chance that the caravan ahead of you has already depleted the well. When this happens, it often takes up to six days before enough water flows back into the well to fill a typical caravan's waterskins.
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Black Waters
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Black Waters is located in the heart of the Yaramuke (see The Ruins of Athas in the Atlas), halfway between the cities of Urik and Raam. Whatever you do, don't drink from either the pool or the stream that runs out of it. When King Hamanu of Urik destroyed Yaramuke, he used such terrible magic that he poisoned this oasis forever. Now, whoever drinks this water feels a chill fall over him and grows deathly ill. You would also be well advised to avoid camping near this oasis; it is haunted by the spectres of those who did not read (or heed) this warning.
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Lake Pit
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This lake, located at the northern end of the Dragon's Bowl, is the largest body of water in the Tyr Region. Its cerulean surface covers more than twenty-eight square miles. Despite the fact that it is less than thirty miles from Urik, it remains in pristine condition, its shores teeming with both flora and fauna. Perhaps the reason for this is that to reach it, travelers must descend the steep cliffs of the Dragon's Bowl, or perhaps it is because Lake Pit is also under the protection of the druid who lives in the Dragon's Bowl (see Landmarks in the Atlas).
In either case, if you visit Lake Pit, do nothing to befoul the crystalline waters. And for your own protection, don't even think about trying to reach the Sunken City rumored to lie in the submerged caves beneath the lake. All those stories about rooms full of gold and halls filled with treasure are probably just fairy tales, anyway.
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Lake of Golden Dreams
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The Lake of Golden Dreams lies on the western side of the Smoking Crown, where a thick yellowish steam constantly rises from its boiling waters. Where the yellow water is not too deep, it is possible to see that the bottom of the lake is laced with hundreds of tunnels and passageways. According to rumor, these tunnels lead to an incredible city that lies at the heart of the Smoking Crown. It is difficult to say whether there is any truth to this story, however; those who have survived the scalding waters long enough to swim into the tunnels have never returned.
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Silver Spring
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There is nothing silver about this oasis the water is foul-tasting and brown, the bushes in the surrounding scrub plains are dun-colored and thorny, and the rocks are burnt orange, just like in the stony barrens of the rest of Athas. The reason the oasis is called the Silver Spring is because the elven chief who settled his tribe here demands a piece of silver (or something equivalent) of anyone who wishes to water at the pool. He and his warriors generally attack anyone who fails to pay.
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Grak's Pool
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The pond at this oasis is protected by a large mud-brick fortress. If you want to water here, it costs one copper piece (or the equivalent) per animal (they count intelligent beings as animals). Otherwise, the half-elf Grak and his fifty mercenaries won't allow you inside - unless, of course, they realize that you are more powerful than they are. According to rumors, there is a vault beneath Grak's fortress that contains all the treasure he has gained through controlling this oasis over the years.
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Lost Oasis
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This geyser sits in the middle of a salt flat. Over the years, the steaming waters have washed the salt away for several miles around the fountain, and now it is surrounded by a beautiful forest of pinion trees. The Lost Oasis and its grove are protected by the thri-kreen druid Durwadala, whom you will never see - even if she attacks you for defiling the oasis.
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The Mud Palace
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This huge mudflat is located in an inland silt basin in one of the most deserted parts of the Tyr Region. Even if you can persuade a friendly giant to carry you to it, as I did, I advise against going there. The entire mudflat is populated by horrid monsters, the like of which you have never seen before.
At the center of the island, where the foliage grows so thick it is a veritable jungle, a magnificent castle of white marble rises out of the mud. What may lie inside is impossible to say. The grounds are haunted by venomous spiders and snakes of every sort. To make matters worse, there are no windows, doors, or entrances of any sort on the castle - save for the windows at the highest levels of the tower, which gush forth a constant stream of water.
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