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Athas is a world of many races, from the gith who wander the deserts, to the tareks, too stupid to know when they have died. Giants terrorize the Silt Sea, while belgoi steal grown men in the night. The magic of vile defilers and even some preservers produces the New Races; most never see a second generation. Yet despite this variety of intelligent life, only a few races have numbers, and motivation, great enough to truly influence life in the Tablelands. Though the races of the Dark Sun campaign setting resemble those of other campaign worlds, it is frequently in name only. The insular elves roam the Tablelands, trusted by no one but their own tribe-mates. Halflings are feral creatures, possessed of a taste for human flesh. Note that the races in the Dark Sun campaign setting receive only the benefits and penalties described in the documentation; do not apply bonuses and penalties from other sources unless specifically noted in this documentation.
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